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Category Archives: raids

In Patch 4.1, Guild Challenges can be found in the guild information pane and involve completing weekly objectives in dungeons, rated battlegrounds and raids.

Q: How can I complete the challenges?

A: Form a group with at least 3 guildies for 5-man dungeons, 8 for 10-man raids and rated battlegrounds or 20 for 25-man raids and choose your own adventure. There is a weekly cap for the challenges completed.

Q: What’s in it for me?

A: Gold and guild xp are some of the cool rewards promised by Blizzard. Stay tuned for more


Great news rezzers can look forward to in Patch 4.1:

A dead player can now be resurrected by targeting them using the Party or Raid Frame even if they have released. No more hunting for corpses.

Head to the WoW forums for the official Cataclysm Patch 4.1 PTR notes and check WoW Insider for a full coverage of the changes in the incoming patch.

Brutal raid wipefests, we’ve all been there. Although we instinctively point our fingers at the inept tank, dps that stand in the fire or OOM healers for the failed attempts, the lack of leadership has it’s share of the blame. Good raid leaders don’t grow on trees, but you don’t need a master’s degree to learn from tankspot videos, either.

Gevlon at The Greedy Goblin lists the skills Raid Leaders must learn to succeed at this highly technical job: Leadership 101 boils down to having an adequate knowledge of the fights, and using analytic ability, flexibility and a hands-on approach to get the job done.

Blizzard thinks you are not ready for a new Cataclysm raid yet, so Ragnaros is getting a reprieve. Eurogamer confirmed that the next tier Firelands raid will appear in Patch 4.2 instead of 4.1 as originally scheduled.

Q: What is a Fireland?

A:Firelands is a raid encounter on the Elemental Plane of Fire in which players will once again face Ragnaros, a boss made famous by the Molten Core raid in vanilla WoW.” Not to be confused with Midsummer Fire Festival.

Patch 4.1 will now offer “new versions of the troll dungeons Zul’Aman and Zul’Gurub, previously small raid encounters for 10 players or more at lower levels”. Or as Larisa puts it, the main dish to be served in the first Cataclysm patch is a pre-chewed chewing gum.

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Tobold wants to split World of Warcraft into two games. In his back-to-back articles, Tobold argues the merits of an all-raiding endgame dubbed Call of Warcraft, where leveling from 1 to 85 will be in the form of a few hours of tutorial, and a pure leveling game in an open, dynamic world without a raiding endgame. Could Blizzard be mind-controlling him to convince us to pay for this damned game twice?

Which World of Warcraft game would you rather play?

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